10 #ifndef IMPACTX_BUNCHER_H
11 #define IMPACTX_BUNCHER_H
33 static constexpr
auto name =
"Buncher";
45 amrex::ParticleReal V,
46 amrex::ParticleReal k,
47 amrex::ParticleReal
dx = 0,
48 amrex::ParticleReal
dy = 0,
49 amrex::ParticleReal rotation_degree = 0
57 using BeamOptic::operator();
73 amrex::ParticleReal & AMREX_RESTRICT x,
74 amrex::ParticleReal & AMREX_RESTRICT y,
75 amrex::ParticleReal & AMREX_RESTRICT t,
76 amrex::ParticleReal & AMREX_RESTRICT px,
77 amrex::ParticleReal & AMREX_RESTRICT py,
78 amrex::ParticleReal & AMREX_RESTRICT pt,
79 [[maybe_unused]] uint64_t & AMREX_RESTRICT idcpu,
80 RefPart const & refpart)
const {
82 using namespace amrex::literals;
88 amrex::ParticleReal
const pt_ref = refpart.
pt;
89 amrex::ParticleReal
const betgam2 =
pow(pt_ref, 2) - 1.0_prt;
92 amrex::ParticleReal pxout = px;
93 amrex::ParticleReal pyout = py;
94 amrex::ParticleReal ptout = pt;
97 pxout = px +
m_k*
m_V/(2.0_prt*betgam2)*
x;
98 pyout = py +
m_k*
m_V/(2.0_prt*betgam2)*y;
111 using Thin::operator();
#define AMREX_FORCE_INLINE
#define AMREX_GPU_HOST_DEVICE
T_ParticleType ParticleType
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE GpuComplex< T > pow(const GpuComplex< T > &a_z, const T &a_y) noexcept
Definition: ImpactX.cpp:33
@ t
fixed t as the independent variable
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE void operator()(amrex::ParticleReal &AMREX_RESTRICT x, amrex::ParticleReal &AMREX_RESTRICT y, amrex::ParticleReal &AMREX_RESTRICT t, amrex::ParticleReal &AMREX_RESTRICT px, amrex::ParticleReal &AMREX_RESTRICT py, amrex::ParticleReal &AMREX_RESTRICT pt, [[maybe_unused]] uint64_t &AMREX_RESTRICT idcpu, RefPart const &refpart) const
Definition: Buncher.H:72
Buncher(amrex::ParticleReal V, amrex::ParticleReal k, amrex::ParticleReal dx=0, amrex::ParticleReal dy=0, amrex::ParticleReal rotation_degree=0)
Definition: Buncher.H:44
amrex::ParticleReal m_V
Definition: Buncher.H:113
static constexpr auto name
Definition: Buncher.H:33
amrex::ParticleReal m_k
normalized (max) RF voltage drop.
Definition: Buncher.H:114
ImpactXParticleContainer::ParticleType PType
Definition: Buncher.H:34
Definition: ReferenceParticle.H:30
amrex::ParticleReal pt
energy, normalized by rest energy
Definition: ReferenceParticle.H:39
Definition: alignment.H:27
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE void shift_out(amrex::ParticleReal &AMREX_RESTRICT x, amrex::ParticleReal &AMREX_RESTRICT y, amrex::ParticleReal &AMREX_RESTRICT px, amrex::ParticleReal &AMREX_RESTRICT py) const
Definition: alignment.H:91
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE amrex::ParticleReal dx() const
Definition: alignment.H:120
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE void shift_in(amrex::ParticleReal &AMREX_RESTRICT x, amrex::ParticleReal &AMREX_RESTRICT y, amrex::ParticleReal &AMREX_RESTRICT px, amrex::ParticleReal &AMREX_RESTRICT py) const
Definition: alignment.H:61
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE amrex::ParticleReal dy() const
Definition: alignment.H:130
Definition: beamoptic.H:149
Definition: nofinalize.H:22